All-in-one STEAM device: Science, Maths, Coding, Control & Art
5 built-in sensors for real investigations and data logging
Blockly/Scratch style coding plus Python for progression
Create pixel art, animations and simple music on the device display
USB-C and Bluetooth connection to XploriLab (Windows/Mac/iOS/Android)
Class set options with charging station for easy storage and readiness

STEAM

An Orchestra of STEAM Learning

Xploris brings Science, Maths, Coding, Control & Engineering and Creative Digital Art into one handheld classroom device. Pupils can collect real sensor data, analyse it on-screen, and then use code to make something happen — from changing an animation to controlling external outputs.

Science & Maths

Real Data Logging Pupils Can Understand

Xploris includes five built-in sensors (temperature, light, sound, distance and voltage), ready to use with no calibration fuss. Pupils can log data, visualise results and discuss what the evidence shows — ideal for practical science enquiry and maths links.

  • Capture and store sensor samples for later analysis
  • View results as numbers, tables and graphs
  • Use markers/annotations to support explanations

Coding

Blockly First… then Python

XploriLab introduces coding through a Blockly/Scratch style editor (perfect for younger pupils), with a Python editor available for progression. This makes it easy to run the same lesson idea at different depths across KS1/KS2 or mixed-ability groups.

  • Variables, logic, loops and if/else conditions
  • Inputs from sensors, outputs to screen and ports
  • Blocks-to-Python progression for confident learners

Control & Engineering

When Data Makes Things Happen

This is where Xploris becomes more than a data logger. Pupils can program outputs based on sensor readings — for example, switching a control, driving a servo, or responding when light/temperature changes.

  • Control outputs and voltage outputs for simple projects
  • Servo outputs for basic robotics mechanisms
  • Great for DT/engineering enrichment and clubs

Creative Digital Art

Pixel Art, Animation & Music

Pupils can create pixel art images and frame-by-frame animations, then connect creativity back to science and coding by triggering art/animation changes from sensor data.

  • Pixel art drawing tools and animation features
  • Optional soundtracks and simple music composing
  • Brilliant cross-curricular hooks for reluctant coders

Lesson Plans

Ready-to-Run Activities

Xploris comes with a full suite of lesson plans across Science, Maths, Coding, Control and Art — designed to help teachers deliver engaging sessions with minimal setup.

Ask for the UK lesson plan pack

UK Supply & Support

Class Sets, Training and Ongoing Help

As the UK reseller, we can advise on the right bundle (single devices or class sets), run onboarding, and help you plan activities that fit your timetable — from a single STEM day to a term of enrichment.

Email: info@schoolsupplier.co.uk

Download Xploris Brochure (PDF) Download Xploris Overview (PDF)

Frequently Asked Questions:

Q: What age range is Xploris designed for?

A: Xploris is designed for K–6 / primary classrooms, with activities that scale from simple sensing to coding and control projects.


Q: What sensors does Xploris include?

A: Xploris includes five built-in sensors: temperature, light, sound, distance and voltage.


Q: Do pupils need to start with Python?

A: No — pupils can begin with Blockly/Scratch style blocks and progress to Python when ready.


Q: Can it control external devices?

A: Yes — Xploris supports control outputs and servo outputs for simple engineering/robotics style projects.


Q: Is Xploris available across the UK?

A: Yes — we supply and support UK schools. Email info@schoolsupplier.co.uk.